Game guide
OCTARENA guide: rule sets, disciplines and their special moves, attributes and milestones, weight classes.
Base discipline
| Base discipline | Attributes | Signature move |
|---|---|---|
| MMA | +3 Strength, +3 Endurance | Double leg · +15 grappling on takedowns, no penalty for subs from the bottom |
| Boxing | +3 Strength, +3 Agility | One-two · +5% punch damage to the head |
| Muay Thai | +3 Strength, +3 Endurance | Elbow · elbows and knees +60% damage and cut (40%); low kicks drain +20% cardio |
| Kickboxing | +3 Agility, +3 Intuition | Head kick · +5% kick crit |
| Bare knuckle | +3 Strength, +3 Pressure | Haymaker · punches cut more often (+10%) |
| Karate | +3 Agility, +3 Intellect | Gyaku-zuki · +8 punch accuracy |
| Taekwondo | +3 Agility, +3 Intuition | Spinning kick · +5% kick crit |
| Judo | +3 Strength, +3 Intellect | Hip throw · +15 grappling on throws, no penalty fighting from the bottom |
| Powerhouse | +3 Strength, +3 Endurance | Slam · strikes and grips in the clinch are 15% stronger |
Attributes
Dots are milestones at 25/50/75/100: each one is a real power spike. Don't spread points too thin.
| 25 | 50 | 75 | 100 | |
|---|---|---|---|---|
| Strength Strength — attack and cruelty; milestones 25/50/75 add damage. | attack +5% | attack +5% | attack +5% | Knockout punch move |
| Agility Agility — hand speed (attack), dodge and initiative: who strikes first in an exchange. | dodge +2 | dodge +3 | dodge +5 | flurry: 30% for a follow-up strike (½ damage) |
| Endurance Endurance — health, armor, cardio and resilience; at 100 the first knockdown doesn't count. | health +5% | health +5% | health +5%, armor ×1.15 | immune to first knockdown |
| Intuition Intuition — crit and accuracy: more clean shots, fewer misses. | accuracy +5 | crit +3 | crit +5 | counter after a dodge (50%) |
| Pressure Pressure — will (knockdown defense), health and damage under pressure; at 100 — fury when health is low. | 1% shop discount | attack +5% | attack +5% | Crowd roar: +10% below 30% health |
| Intellect Intelligence — more XP for everything, cheaper cardio (50) and cooldowns (100), grappling and a bit of accuracy. | XP +5% | moves cost 15% less | XP +10% | cooldowns −1 turn |
Rule set
Every turn you choose where to strike and what to guard: five zones — Top, Left, Center, Right, Bottom. You guard two zones; the Defend move adds a third. Top causes knockdowns, Left and Right hit the liver and ribs (drain cardio), Bottom hits the legs (slows down).
Top · Left · Center · Right · Bottom
MMA — 3 rounds of 5 exchanges. Strikes, clinch, ground game, submissions.
Boxing — Punches only. The referee breaks the clinch.
Kickboxing (K-1) — Punches, kicks, knees. No elbows, the referee breaks the clinch. 3 rounds.
Muay Thai — "The art of eight limbs": punches, kicks, knees, elbows, clinch work. 5 rounds.
Karate (Kyokushin) — Full contact: kicks anywhere, knees; no punches to the head, no elbows or grabs.
Taekwondo (WT) — Kicks to body and head, punches to the body only; nothing below the belt, no knees or elbows. Judges count points: punch 1, body 2, head 3, spinning +1.
Judo — No strikes: throws, pins, chokes and armlocks. A clean throw or a 3-turn pin is ippon; two waza-ari make ippon.
Bare knuckle — 5 rounds of 2 exchanges. Bare fists only, more cuts.
Power fight — Strength from the gym: punches, clinch, bear hugs, slams and top pressure. Kicks, knees, elbows and submissions are not allowed. 3 rounds of 4 exchanges, win by knockout or on points.
Mixed fight — Opponent from another sport: a classic fight — strike a zone and guard, each with own moves. No ground game: throws and takedowns hurt, the fight stays standing.
Venues and career path
| Gym sparring | Levels 1–5. Two rounds, no injuries — learn the ropes. |
| Basement fights | Levels 4–12. Manners optional. |
| Regional tournament | Levels 10–18. Amateur bracket. |
| Pro league | Levels 16–25. A pro contract. |
| World title | Levels 23–30. Five rounds, the best of the best. |
Arena
Bronze (0) · Silver (1100) · Gold (1250) · Platinum (1400) · Elite (1550) · Legend (1700)
Gear
Headgear · Mouthguard · Neck gaiter · Top · Gloves · Wraps · Bottoms · Footwear · Belt · Walkout robe
Dot colour is the item's path (Crusher, Ghost…). Frame is rarity.
Workshop
Supplies, crafting, repair and recycling
Club
Your team: shared treasury, buildings, projects and trophies
Dojo · Boxing hall · Octagon · Strength yard · Medical room · Recovery spa · Storeroom · Workshop · Canteen · Council hall · Hall of fame · Club shop · Coach’s office · Reception · Locker room · Sparring room
Events
Achievements, season, side jobs, collections and city
44 achievements: from first wins to titles