OCTARENA
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Glossary

Combat sports dictionary: knockout and TKO, submission, decision, knockdown, clinch, takedown, ground and pound, ippon and waza-ari, kyu and dan, khan — in plain words.

Knockout (KO)Technical knockout (TKO)KnockdownSubmissionDecisionSplit decisionDrawNo contest (NC)Cut and cutmanClinchTakedownGround and poundTeep (push kick)Low kickIpponWaza-ariPin (osaekomi)SouthpawWeigh-inMain eventKyu and danKhan (prajied)

Knockout (KO)
After a strike the fighter can't continue: loses consciousness or fails to beat the referee's count.
Technical knockout (TKO)
The referee, doctor or corner stops the fight because the fighter can't defend or is injured, though conscious.
Knockdown
A strike makes the fighter touch the canvas with anything but the feet. If they get up the fight goes on, but the judges note it.
Submission
A joint lock or choke that makes the opponent give up by tapping or pass out.
Decision
If the fight goes the distance, three judges decide on scorecards: strikes, control, aggression and defense. Unanimous — all three for one fighter.
Split decision
Two judges score for one fighter, the third for the other. A sign of a close fight.
Draw
The judges find no winner: equal scorecards or each judge sees it differently.
No contest (NC)
The result is cancelled: an accidental illegal blow that ends the fight, or doping. Picks on such a fight are voided.
Cut and cutman
Bleeding from a strike (often an elbow or bare fist). The cutman stops it between rounds; a bad cut can end the fight.
Clinch
Holding the opponent at close range while standing. In boxing and K-1 the referee breaks it fast; in Muay Thai and MMA fighters knee and elbow from it.
Takedown
Taking the opponent from standing to the ground with a shot or a throw. Lets you strike from top and hunt submissions.
Ground and pound
Strikes from top position on a grounded opponent. A common route to TKO in MMA.
Teep (push kick)
A straight push with the sole to the body or leg from Muay Thai: keeps distance and breaks the opponent's attack and rhythm.
Low kick
A roundhouse with the shin to the thigh. It adds up: the opponent moves slower and tires faster. Banned in WT taekwondo.
Ippon
A clean win in judo: a throw onto the back with force and speed, a pin held to the end of the count, or a submission.
Waza-ari
Half a win in judo: a throw without full control or a shorter pin. Two waza-ari equal ippon.
Pin (osaekomi)
Holding the opponent with their back on the mat. In the game, 3 turns of a judo pin make ippon.
Southpaw
A stance with the right foot forward. Awkward to face: angles and strikes come from the unusual side. The usual stance is orthodox.
Weigh-in
A weight check before the fight. Missing the class limit means a purse fine, and the fight may go ahead at catchweight or be cancelled.
Main event
The last and most important fight of the event, often a title fight, 5 rounds in MMA. In OCTARENA a pick on the main event gives more points.
Kyu and dan
Student (kyu, counting down to 1st) and master (dan) grades in karate and judo; in taekwondo — gup and dan. In the game they grow with level and unlock moves.
Khan (prajied)
Skill grades in Muay Thai, marked by the color of the armband (prajied). In OCTARENA Muay Thai has 15 khans.

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